Clusterfight Second Edition Now Available!

Clusterfight Second Edition is now available at a new low-low price, exclusively on Amazon.

It includes everything from the base game’s first printing, in a new, conveniently smaller box. It’s compatible with all of the first printing’s expansions (“The Gang’s All Here,” “And Whose Army?” and “Science Friction”).

Purchase it here!

Clusterfight Promo

Clusterfight Is Now Live on Kickstarter!

The day you’ve all been waiting for is here: Clusterfight, the hilarity-inducing party game of hypothetical battles is now up on Kickstarter! Go reserve your copy today, and you can help us create the exclusive created-by-Kickstarter mini-expansion!

Cover_Clusterfight

“Who Beats Who?” Is Now “Clusterfight”

Who Beats Who is Dead. Long Live Who Beats Who!

It’s been a while since we last told you about our wacky party game of hypothetical battles. We expected to put it up on Kickstarter long ago. In the time since a lot has happened, but the most important thing is this: We’ve signed a deal with Game Salute to produce Who Beats Who and run our Kickstarter campaign! The guys at Game Salute are giving us the resources to take the game places we couldn’t on our own. And after talking with them, we agreed that a new name gave the game its best possible chance to succeed.

Henceforth, the game you know and love (or have heard and are curious about) will be known as Clusterfight!

With the new name will come a whole new graphic design. We’ll have a post on that soon, but to give you a taste, here’s the new cover design Game Salute came up with. We think it looks pretty rad:

3D-Box

See Spoiled Flush at PAX East

If you’re headed to PAX East next weekend, you can see Kevin and Sam present at  the Wood for Sheep panel on Saturday. We’ll be talking about board game culture with Mack Cameron from the board game comic OverBoard, RPG designer Emily Care Boss from Green and Black Games, freelance children’s game designer Daniel Solis.

We’ll also be at the Indie Bazaar booth selling copies of Forsooth! at a special you-got-it-from-us discount.

Not enough for you? Well, if you ask nice, we’ll also show you the new prototype of Who Beats Who? featuring the final graphic design from Kevin and Melissa Newman-Evans, coming to Kickstarter soon!

(Okay, you don’t actually need to ask us all that nicely. Frankly, we’re dying for you guys to see and play with it.)

Hopefully we’ll see you there!

Flyer created by Mack Cameron from Overboard-Comic.com. You should check out his stuff.

Our TEDx Talk is up!

Kevin and Sam gave a presentation on board game design at TEDxBoston on June 22, and here it is in all its glory!

 

Forsooth! PDFs Now Available

Hey folks! For those of you who’d rather have a digital version of Forsooth! than one of those boring old dead tree copies, we’d like to let you know that PDFs are now available! You can download it from Indie Press Revolution and DriveThruRPG.

Indie Press Revolution is also carrying the book, and  book + PDF bundles for those who want it all.

Speaking of places carrying the book, our UK fans will be pleased to know that it’s now in stock at Leisure Games!

Of course, the game is also always available from our store.

Forsooth! Makes Its Grand Debut!

Lords and ladies, the moment you have all been waiting for has come at last: Forsooth! has been released! You can purchase print copies here, or from a variety of other online merchants. Amazon should have copies available, and we’re working to get it up on Indie Press Revolution and DriveThruRPG as well.

Just bought the game and eager to play? Well you can grab character sheets on our downloads page.

Right now only a few select brick-and-mortar game stores in the Greater Boston area have copies available. If you’d like to see Forsooth! on the shelf in your friendly local game store, tell the proprietors to drop us a line through our contact page.

Here’s the press release we sent out today:

Forsooth! Makes Its Entrance

Spoiled Flush Games releases Shakespearean RPG


BOSTON, Mass., July 22, 2012 – The ultimate Shakespeare RPG made its stunning debut today, to thunderous applause from groundlings everywhere. Spoiled Flush Games today released Forsooth!, the hotly-anticipated, expanded version of the Game Chef-winning game of the same name. Forsooth! is an innovative, new story game that blends high drama with improv comedy.  If you love theatre, or literature, or being a complete ham for the amusement of your friends, this game is for you.

“We wanted to make a simple, fun game that any Shakespeare fan could pick up and play, a game that really captured the essence of what made the bard so awesome,” says co-creator Kevin Spak. “And that meant making possibly the most role-playing intensive, game ever.”

Forsooth! challenges three-to-six players to improvise one of Shakespeare’s greatest lost works. There’s no need for a game master, no need to prepare anything in advance, and the rules take just minutes to learn. From cast generation to curtain call, a game lasts around two or three hours, and a handy Cliff Notes edition allows for even faster game play – right around 90 comedy-or-drama-packed minutes.

“At its heart, Forsooth! is an improv game,” explains co-creator Sam Liberty. “But we wanted to layer a little strategy on top of that. So we’ve introduced a number of mechanics, like soliloquies and asides, that let the players change their characters’ fates and improve their position for the final curtain call.”

Forsooth! was previewed at Jiffycon Boston last week to rave reviews. “This is a game that uses its source material, not just as props, but as an integral living breathing part of the experience,” said Zeke Russell of the Brilliant Gameologists podcast. “Its rules are clever and engaging and allow you to do some wonderful silly stuff, while still moving play forward.”

Print copies of Forsooth! are available for $14 on Amazon.com, and through SpoiledFlushGames.com. It will also soon be available at select brick and mortar stores, and from Indie Press Revolution. Look for PDF copies there as well, and at DriveThruRPG.com, for $10 each.

Forsooth! Links

Looking to hear more about Forsooth! our upcoming RPG? Well then you might want to check out this interview we did with Grand Rodiek of Hyperbole Games, where we talk all about the game and our process.

And if you haven’t seen it yet, be sure to check out our first preview, explaining how we handle death in a bloodsoaked game where there’s nary a dice nor a hit point to be seen.

For even more glorious Forsooth! preview material, head on over to the master list of preview content.

Announcing Forsooth!

That’s right folks. Today we officially announced the release date for our first self-published game, Forsooth! The RPG of Shakespearean Proportions. It’s an update on our 2011 Game Chef-winning game of the same name, but much expanded, with updated rules, new game modes, new player aides, and a ton more.

For those who haven’t played the original, Forsooth! is a fun, simple, and usually hilarious game that you can play with basically anyone. There’s no GM, and no need to prepare anything in advance. Just bring your imagination to the table, along with your most over-the-top attempt at an Elizabethan dialect.

Forsooth! will be hitting on June 22, both as a paperback print volume, and as a pdf and ebook. Stay tuned to SpoiledFlushGames.com for more details and previews as they become available. For more about the game, check out the Forsooth! page.

Here’s the press release we sent out today:

Forsooth!, the Ultimate Shakespeare RPG, Coming in June

Spoiled Flush Games announces first self published project

BOSTON, Mass., May 31, 2012 — Hear ye, hear ye! Spoiled Flush Games today announced their first self-published game: Forsooth!, an RPG of Shakespearean proportions. A greatly expanded update of the Game Chef 2011-winning game of the same name, Forsooth! challenges players to improvise one of the bard’s greatest lost work for the amusement of their friends. It will be available in paperback, pdf, and ebook on June 22.

In Forsooth! players must use their wits, their hammiest acting, and some tactically deployed asides and soliloquies to win applause from their friends. They will swear solemn vows, and be challenged to either stick with them, or tear them asunder in dramatic fashion. And they’ll control multiple characters, making the game a true smorgasbord for roleplaying aficionados. The game plays in a single session, with no game master and no need for advance preparations. New features for this expanded version include:

  • Improved gameplay, with new mechanics like Motivations, Themes and Destinies
  • A Cliff Notes variant that packs a full play’s worth of action into half the time.
  • Cycle rules allowing you to create sequels to your favorite plays, for a multi-session campaign experience
  • Strange and deranged Fifth Folio plays, complete with pre-made casts you can pick up and play
  • And, as the Bard once wrote, “Much, much more!”*

Pricing will be announced soon. In the meantime, keep your eye on SpoiledFlushGames.com for previews!

*Seriously, it was in Merchant of Venice. Yes, we are taking it completely out of context.

About Spoiled Flush Games
Spoiled Flush Games is a two-man game design studio that creates a wide variety of different kinds of games, from roleplaying games to intense board games to light-hearted party games. Designers Kevin Spak and Sam Liberty have been quoted in the Boston Globe, and the New England news magazine TV show Chronicle, and will be presenting at TEDxBoston on June 22. Their first board game, Cosmic Pizza is due out this year from Cambridge Game Factory.

Sam Liberty and Kevin Spak to Speak at TEDxBoston

We’re pleased to announce that Sam and Kevin will be speaking at TEDxBoston on June 22, 2012! Our talk, “Tales from the Cardboard Fun Lab” is all about how our views on fun are evolving, thanks to the work of modern hobby game designers.

What is “fun?” Modern board game designers unpack this mysterious word in new ways, and distill it into playable works of art. Recent shifts in board game design philosophy — and technology — are ushering in a boom of innovation that pushes the limits of cardboard chips and wooden bits. Plus: how tension, suspense, immersion, meaningful decisions, and social interaction can be used and combined to meet design goals and boost player experience.

You can check out our speaker profiles, and see who else is on the lineup this year, here. Stay tuned for more details, including how to watch our TED talk live on the web.

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