Okay, so it’s a Tyrannosaurus Rex vs. Captain Hook vs. Stephen Hawking, only Hawking is in a robot body, T-Rex thinks he’s a chicken, and Captain Hook has the One Ring. Who wins? That’s the kind of timeless and deeply important questions you’ll ponder in Clusterfight!
Clusterfight is a party game of hypothetical battles for 3-12 players. Yes, 3-12! Although, frankly, we wouldn’t play with seven. Seven is weird.
If you’ve ever stayed up to the wee hours debating the finer points of Freddy vs. Jason, or Kirk vs. Picard, this game’s for you. And seriously, who really thinks that the landmark case of Alien v. Predator really settled anything? Nobody even stopped to ask, “what if Predator had laser eyes?” But you will. Oh yes, you will.
Each player starts with a hand of three Fighter Cards and three Battle Cards. Fighter cards represent combatants; Battle Cards represent the wacky complications that will ensue during the fight.
Each round, one player will be the Judge. Starting to his left, each player will play one fighter card from their hand. You might wind up with a fight that looks like this:
At first glance, you might think the jolly green man is a shoe-in. But wait! This thing isn’t over yet! Now, all players play a Battle Card from their hand. Battle Cards could be items for the fighter to use, status effects that change their state of being, or battlefield effects that change the whole face of the fight. You can play a Battle Card on any fighter you want, even one you didn’t play or bet on. In this fight, this might happen:
Now this is a fight! Can 5-Inch Hulk reach the gas pedal? Will Gahndi’s rage send him careening into a guard rail, or just give him an incredibly dangerous case of road rage? Or can an unimpeded Chuck Norris out-drive and out-roundhouse-kick his foes?
Players are encouraged to argue their cases (come on, even at 5 inches, you wouldn’t like him when he’s angry!), but in the end, the judge will decide who wins the fight.
If the fighter card you played wins, take that card and put it in a score pile in front of you. It’s worth 2 points at the end of the game. If the fighter you wrote down as your bet wins, put your battle card in your score pile; it’s worth 1 point at the end of the game.
And that’s pretty much all there is to it! For the complete official rules pdf, click here.
The game is available exclusively on Amazon. Get it now!